Hard Corps: Uprising provides examples of: All Just a Dream: Leviathan's story mode is stated in the loading screen texts to be a dream of him experiencing.
.: March 15, 2011.: March 15, 2011.: March 23, 2011Mode(s),Hard Corps: Uprising is a developed by and published by for the and the. The game was released digitally on on February 16, 2011 and on the on March 15, 2011. In Hard Corps: Uprising, the player assumes the role of Colonel Bahamut, along with other main characters. Konami has added three additional player characters (Sayuri, Harley Daniels, and Leviathan) via.Hard Corps: Uprising is the thirteenth installment in the and serves as a spin-off to as well as the prequel to.
Kenji Yamamoto, the producer, has said that the intention is to make the Hard Corps series into a new franchise. Contents.Gameplay Hard Corps: Uprising features two main game modes, Rising and Arcade. In Rising Mode, players can collect points throughout levels which are then used to purchase various upgrades and customization for weapons, armor and character abilities. Rising Mode also features a health bar, similar to the Japanese version of Contra: Hard Corps, allowing the player to take more than one hit before losing a life.
Arcade Mode is a more difficult game mode in which the power-up shops are removed.Many new moves have been added. The character can dash, dash in mid-air, double-jump and deflect enemy projectiles by bouncing them back. Additional moves can also be purchased in Rising Mode.Weapons include the standard rifle, the machine gun, the spread shot, the crash gun (shoots arcing grenades), the ripple gun (acts like a force field when sprinting), the heat gun (shoots large blasts of fire), the chain laser (homes in on enemy targets) and the Katana (unleashes a wide arc of energy onto the targets). As in, the player can carry two weapons and switch between them at any time. By collecting the same weapon several times the player will improve its firing rate and power. Other weapon upgrades are available in Rising Mode as well.Plot In 2613, twenty years before the events of, the world is ruled by an empire known as the Commonwealth, under the reign of Tiberius. Neighboring nations have suffered under the Commonwealth's oppression and resistance forces rise across the land.
However, so many resistance fighters have fallen to the overwhelming might of the empire, that their strength is now severely diminished. A group of elite soldiers rise through the ranks of the resistance and band together to execute a desperate plan. The leader of this group is the war hero Bahamut.fictional chronology. 2613 –.
2633 –. 2633 –. 2634 –. 2635 –. 2636 –. 2636 –.
2638 –. 2641 –. 2647 –. 4444 –. This section needs expansion. You can help. ( July 2014)Audio The game's soundtrack is composed by.Reception ReceptionAggregate scoreAggregatorScore(X360) 75/100(PS3) 76/100Review scorePublicationScore8.5/10Hard Corps: Uprising was generally well received.
Daemon Hatfield of gave the game an 8.5/10 saying 'If you've ever been into Contra or Metal Slug or action movies, Hard Corps: Uprising is for you'. He criticized Arcade Mode for being too punishing but praised Rising Mode for its upgrade system which decreased difficulty for players. He also praised the detail and art direction of the game, enjoying the anime feel of the game and the many things happening in the background (like the giant snake boss moving in the background in Level 1).
Nathan Meunier of gave the game a 7/10 saying 'If the unmistakable opening prog-metal guitar riff and the frenzy of bullets that erupt from the get-go aren't a dead giveaway, the game's sadistic difficulty should be enough to jog your memory'. West of loathing dlc. His main issue was the brutal gameplay and multiple cheap shots encountered during the game. He advises players that they should not go solo unless they are hard core players.
He too praised the art style, saying 'The beautiful hand-drawn art style has a pleasant anime vibe that updates the otherwise classic run-and-gun gameplay. Not only does each stage offer a stark visual contrast from the previous one, but they also throw in new and unexpected twists that break up the flow.' Contra Central said it's highly creative game that changes constantly and keeps you wake. They also pointed that hand-drawn art style, which has a pleasant anime vibe, gives new life to classic run-and-gun gameplay.